Pokemon x and y anime episode not so
The creation of over 700 brand-new models for games running on new hardware for the studio can't have been simple, yet the resulting games are entirely serviceable. Overall, the sixth generation handled the jump to 3D rather well. RELATED: Does Pokémon's Second Generation Deserve Its Reputation? Outside of quality of life updates such as the now-standard physical and special split and Mega Evolution, there is little reason to play Omega Ruby & Alpha Sapphire over Emerald today. The remakes included 20 brand new Mega Evolutions, including ones for Hoenn's most popular monsters, such as Rayquaza. On the whole, they feature more difficulty than X & Y simply by nature of being remakes of the third generation games. Omega Ruby & Alpha Sapphire are competent enough games. This is yet another example of Game Freak's shift in design philosophy for generation six, opting to exclude fan-favorite content that not every player would use instead of filling the games to the brim with things to do, as in HeartGold & SoulSilver. Fans had hoped this lack of post-game would be remedied by the sixth generation remakes, Omega Ruby & Alpha Sapphire, given that the third generation introduced the beloved Battle Frontier. However, this proved to be untrue, and the game contained the same Battle Maison as X & Y and a small model of the Battle Frontier. Barring the rather barebones Battle Maison (A revamped version of the original Battle Tower) that does indeed offer some enjoyment on an initial playthrough, the games offer nothing to players who wish to continue journeying with their team outside of shiny hunting and PvP battles. One of X & Y's most glaring weaknesses is its post-game or lack thereof. RELATED: Does Pokemon's Third Generation Mark a Decline For the Series? Mega Evolution is one of generation six's strongest aspects, showing some much-needed love to many often overlooked Pokémon (and, of course, Charizard.) The addition of the Mega Evolutions plays a minor role in the story and ultimately serves as a fun new mechanic.
The evil Team Flare is entirely undeveloped, and the main antagonist Lysandre is a weaker repeat of the fourth generation's Cyrus, a character that was already without much intrigue or depth. The story of X & Y is also pointed to as one of the weakest in the series.
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While Pokémon was never the hardest game series in the world, previous entries offered some genuine challenge for players that was utterly lost with the jump to 3D. The sixth generation marked a change in direction for the series, which it still struggles with today.
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Many trainers in X & Y don't even use four moves on their monsters, and even elite four members neglect to use full teams of six or even the traditional five. Pokémon X & Y are considered the easiest games in the franchise, and it's not hard to see why. RELATED: Why Is Pokémon's Fourth Generation Such a Mixed Bag? These new 3D models are rather flat and lifeless in many cases but were very impressive for the time and represented a good starting point for the series in 3D. This is a rather impressive feat considering the current state of the series. 721 Pokémon exist in the game in total, each with a brand new model. The second key piece of context is that the jump to 3D necessitated creating brand new 3D models for Pokémon, and unlike Sword & Shield, X & Y contains every creature that existed at the time of their release. This brings the total to a respectable 100 additions. For one, X & Y introduced the fan-favorite concept of Mega Evolution, which adds 28 additional forms for existing monsters, many of which would likely have been brand new evolutions if the mechanic of Mega Evolution did not exist. This small number of creatures makes sense and becomes much more forgivable when the context is considered. Pokémon X & Y introduced the fewest new Pokémon in the series with just 72 new additions.